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Crest - An Indirect God Sim Download] [torrent Full]

Updated: Nov 29, 2020





















































About This Game Welcome to Crest, a unique take on the traditional god sim, where your word is gospel. Control and guide your followers by issuing commandments written in an evolving pictographic language.How these commandments are interpreted and remembered is not set in stone. What you communicate and what experiences your followers have with the environment is the basis for their religion. Over time, commandments can develop different associations and completely change their meaning. After all, your followers still have free will and will sometimes do what they think is best for them, regardless of what you had in mind.The consequences of your actions may not always be clear and you will need to be aware of the ever-changing environment, your people's beliefs and their feelings about you. Will they love, respect or fear you?Key FeaturesCreate your own religion, nurture your followers and observe how they evolve, or die, as a result of your decisions - including the unintended consequences of your commands! Sandbox-style gameplay: Oversee a world where weather, vegetation, mineral deposits, drought and animal behavior will create surprisesWeave your own stories through trial and error. The history of your people will be chronicled and presented to you at the end of your vigil using the in-game storybuilder.Progress by unlocking new words, increasing the complexity of your commandmentsCustomize the difficulty of your games with various amounts of resources, animals, islands and overall island qualityBuilt-in Twitch support: When you live-stream the game on Twitch, your viewers can join your cities and vote on commandments to help or disrupt your godly plansSettingCrest is an Afrofuturist game that re-imagines how humanity arose in the cradle of humankind on the African continent. It's a historical themed game that tries to emulate an advanced iron age civilization that could have existed a few thousand years ago. The setting for the game world, its flora and fauna is based on African biomes, with rainfall determining the tug-of-war between desert, savanna and jungle.Progression and LosingCrest is a game about surviving and you can never win the game, only survive and experience an interesting journey. Its focus is on replayability. Every new world you start is unique and will write its own stories. If all your followers die, that world is gone forever. However, you will still be able to view the legacy of your previous worlds. As long as your people live you can continue playing and further shape your own history by creating more and more complex commandments with newly unlocked words. a09c17d780 Title: Crest - an indirect god simGenre: Casual, Indie, Simulation, StrategyDeveloper:Eat Create SleepPublisher:Eat Create SleepRelease Date: 8 Mar, 2018 Crest - An Indirect God Sim Download] [torrent Full] crest an indirect god sim. crest - an indirect god sim wiki. crest and indirect god sim. crest - an indirect god sim скачать. crest - an indirect god sim download. crest an indirect god sim gameplay. crest - an indirect god sim download. crest - an indirect god sim скачать. crest an indirect god sim gameplay. crest an indirect god sim trainer. (pc) crest an indirect god sim. crest an indirect god sim. crest - an indirect god sim wiki. crest an indirect god sim review. crest an indirect god sim trainer. crest and indirect god sim. crest an indirect god sim review. (pc) crest an indirect god sim TLDR; the design leads to a frustrating and disheartening experience despite the interesting ideas.I only played the game for 2 hours, so perhaps some of these problems aren't as bad later on or in a different mode, but here's what made me stop enjoying it:First problem: The events of the game are very divorced from the actions the player takes, meaning there is no feeling of satisfaction from making a good choice. On top of that, the clear, quest-style method for gaining research points really doesn't mesh well with that indirect nature - it took me over half an hour to go from 7\/8 to 8\/8 bushes planted, with most of my commandments going into 'pick berries'.Second problem: There are really only 4 different types of 'nouns' - food, terrain, ores and people - and only 2-3 of the verbs are relevant to the groups other than people (why would people near lions specifically attack\/not-attack people near hyenas?), meaning the core gameplay gets boring pretty fast.Third problem: it really sucks to be put into a perfect, beautiful world with no war and no problems, be given the task of keeping people with emotions and needs and autonomy safe and happy, and then slowly see the resources stripped bare, people hating and destroying things and eventually fighting among themselves, while feeling like it's both your fault and the nature of the game.The core idea is interesting, but it doesn't fit with the game it's in, like bacon in a cake. I think if perhaps it was set up more like a puzzle game - with a dysfunctional country that you have to 'fix' through the commands - it would work a lot better.. unless the dev pulls off a miracle before they abandon it then its not worth your time. Dev Blog #159 - Let it Snow: Wait, what? Snow? In Crest?! Yes! This week has been all about water, in its liquid as well as in its solid form. Community. Community Module: Unstable Build #1 Now Live!: A bit more than a month ago we released the well received Exploration Module and now the time has come to show you what we've been working on since. This Unstable Build brings you some of the features of the forthcoming Community Module. All details about it can be found here. New features. Exploration Module will Launch on 31st July, 2017: The biggest update for Crest so far is set to release on 31st July 2017!. Change of Plans - Unstable Builds: Hello all!The short of it for this update is that we will release a quick fix to the unstable build this week and explanation on how we'll proceed with the upcoming builds.After we rushed to get the unstable build out last week we realised that we shouldn't promise certain features for these because delivering on those promises would require potential crunch for each. And the purpose for these unstable builds are just to let you take a peek inside, rather than delivering solid modules.The reason behind this is that our development team of 7 people all work parallel on different tasks, and it sometimes becomes difficult to align everything for a monthly schedule (that's why we stopped with promising modules each month). But we still want to show you that we're not slacking off so we'll add things that are functional (but not stable) each month, but the exact features we deliver is a mystery. ;)You will eventually get all of the features promised for each module launch however! Since we botched the unstable build somewhat we're going to upload a quick fix later this week. We'll let you now when it's up. Please be advised that we won't patch upcoming unstable releases.As always, thank you for your patience.//Martin and the Team. Relaunch in September, 2018: Hello everyone!We're hard at work on the new features for Crest, just wanted to give you an update.Relaunch - September, 2018. Dev Blog #133 - Pursuing Happiness: What is happiness? Tough question indeed, but the inhabitants of Crest have now started to look for an answer. Animals try to find it by relaxing in the sun, Followers have a new commandment to strive for fulfillment, and to set the mood a new particle effect has been implemented for the festivals. Find out more in our latest Dev Blog[eatcreatesleep.net].. Dev Blog #147 - Story Building: While Emelie has been focusing on making a Story Builder for Crest, someone else finished building his own story and told us the first part in form of a live-action video! This and more about the recent developments of Crest below.Community

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